![]() If we’re all mature enough to be playing a supposedly intricate and adult-themed game, aren’t we mature enough to engage with it on a less juvenile level? Although Delilah’s engendering of your player’s guilt is thematically interesting, the developer emphasized the “flirtation simulator” aspect of Firewatch as selling point. ![]() The common assumption in gaming that the only way to motivate predominantly male players is to appeal to their sexual urges by using a flirtatious female guide or boss is not only offensive, 1-dimensionalization of their audience, but also just lazy writing. Even so, it is by no means above criticism let’s dig in!īeware: the following sections contain spoilers, which for this game would be ruinous to your experience. Although Firewatch is heavily story driven, it toys with the idea of hiking in an almost metroidvania level design, and it works! Although some rules of the game are a bit questionable from the perspective of an outdoorsman, the game combines it’s story, setting, and mechanics quite well. For any proponent of video-games-as-art, Titan Souls will not disappoint.Īs ridiculous as the concept may sound, I’ve always toyed with the idea of creating a mountaineering video game. Titan Souls crafts a very special experience for the player, and does so very courageously against trends in modern gaming because of this, its receiving very mixed reviews. Perhaps the game would have maintained its momentum better if these mysterious and interesting moments were parsed out after boss fights. Though it was interesting to explore and find implicitly expositional images or locations, this was not tied to the run of the game’s plot. In times when the gameplay slacked, the game could have relied on story to maintain the player’s interest. When combat isn’t fun and there is no numerical gamification, the only thing that keeps players going is a compulsive sense of addiction rather than enjoyment this is not very healthy or very noble game design. These bosses weren’t as fun to fight as the slower bosses, leading more to frustration and relief than a feeling of real accomplishment. ![]() While some of the gameplay is excellent, a few bosses exhibit a sort of artificial difficulty from speed in the case of the Yeti or Spike-Ball Idol Head, for instance, the concepts weren’t particularly difficult, but they moved very quickly as if to make up for the lack of conceptual challenge. ![]() This leads to a very rewarding intellectual gameplay. The best bosses likewise evolve from the superposition of a few simple premises, such as spinning smashing cuttable arms + a chasing gas cloud + a rotating weak spot, or two hands that alternate between blocking and crushing at conflicting rhythms. This very simple premise leads to some excellent gameplay. The combat gameplay is running and dodging while shooting and recalling a single arrow the player dies in one hit, but so do the bosses. Certain bosses are rendered from low-poly 3D models, yet don’t look out of place in the flat pixel world. Titan Souls mix of pixel art looks gorgeous, and working with the well-composed soundtrack and ambient effects communicates the contemplative environment quite well. While most games today rely on numerical gamification to bolster weak gameplay (in the form of stat upgrades), Titan Souls boldly builds its gameplay completely around the player’s ability and drive. Featuring very tight and unforgiving gameplay and melancholy exploration, the game immediately ties the player to its silent protagonist and commands interest. Titan Souls features a solitary hero armed with a single arrow who explores a ruin to fight titans. ![]()
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